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What makes Animation at Worcester special?

Animation breathes life into the once static form; a sequence of drawings, a computer mesh, an armature inside a stop-motion puppet or even sand on a lightbox. The possibilities are only limited by your imagination.

At Worcester you can set your animated spirit free. Enjoy three years of specialist training and personal creative development, with a dedicated course for the independent animator, tailored to individual aims.

Key features

  • Industry-standard facilities, including state of the art software and motion capture technologies. Maya, Adobe suite, Toon Boom, Stop Motion suites with Dragon Frame, camera and lighting rigs and access to a Motion Capture lab. You can also hire out professional film/sound equipment as well as the sound and video studios. Our technicians are friendly and always here to help.
  • Our small class sizes guarantee one to one guidance and mentoring in a close-knit community of peers and supportive staff.
  • Excellent industry links include our panel of BAFTA winning talent from our region (Dice Productions, Yaminations and Second Home Studios), who provide support and real-world experience for our students.
  • The strong cross-curricular ethos enables Animation to be taken as a single subject or combined as a joint degree with any subject such as Illustration, Fine Art, Graphics, Film Production or Screen writing.
animation-university-worcester-course-page-key-features2

Entry requirements

What qualifications will you need?

Entry requirements

104 UCAS tariff points.

Shortlisted applicants are invited to attend for interview and to provide a portfolio for consideration.

Other information

If you have any questions about entry requirements, please contact the Admissions Office on 01905 855111 or email admissions@worc.ac.uk for advice.

Further information about the UCAS Tariff can be obtained from http://www.ucas.com   

Some recent student work

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Course content

What will you study?

Here is an overview of current modules available on this course. Regular updates may mean that exact module titles may differ.

Year 1

Mandatory

  • Origin and Function
  • Introduction to Animation: Human Locomotion
  • Drawing for Animators and Illustrators
  • Crafting the Moving Image

Optional

  • Character and Characterisation
  • Fundamentals of modelling for Games Art and Animation: Asset Creation
  • Introduction into Sound Design
  • Optional modules offered by the Language Centre

Year 2

Mandatory

  • Introduction to CGI 1: Modelling and texturing
  • Stop Motion
  • Animation Production: Narrative Workflows
  • Experimental Animation

Optional

  • 2D Animation
  • Introduction to CGI 2: Rigging and Animation
  • Concept Generation, Research and Preproduction
  • Optional Modules offered by the Language Centre

Year 3

Mandatory

  • Animation Negotiated Production 3
  • Animation Professional Practice

Optional

  • Independent Study
  • Animation Extension Module
  • Pre-Production Practices

The course at Worcester expanded my understanding of animation, helped me realise my potential, gave me creativity, purpose and focus, and helped me define my career.

Richard Smith, 3rd year Animation, Intern at Aardman

Teaching and Assessment

How will you be taught?

The University places emphasis on enabling students to develop the independent learning capabilities that will equip you for lifelong learning and future employment, as well as academic achievement. A mixture of independent study, teaching and academic support through the personal academic tutoring system enables you to reflect on progress and build up a profile of skills, achievements and experiences that will enable you to flourish.

Teaching

You are taught through a combination of interactive workshops, lectures, and Studio practices. Interactive workshops take a variety of formats and are intended to enable the application of learning through discussion and small group activities. Studio practices focus on developing subject specific skills that is applied to individual and group project work. A range of tutor-directed tasks and further reading will serve to structure your independent study and prepare you to undertake the major project that is to be assessed.

Structured individual tutorial support will be available to all students in order to provide feedback on the set tasks and to assist with planning and organisation of the main project. In addition, meetings with personal academic tutors are scheduled on at least 4 occasions in the first year and three occasions in each of the other years of a course.

You have an opportunity to undertake a semester long placement in the second year of the course, supervised for agreed projects by a work-based mentor and a University tutor. You use industry-standard design software and have access to computer suits as well as animation studios facilities throughout the course. In addition to this specialist hardware such as lightboxes, Wacom tablets and cameras are available to you through the stores and our in house booking system.

Contact time

In a typical week you will have around four teaching sessions adding up to 15-16 contact hours of teaching.  The precise contact hours will depend on the optional modules selected and in the final year you will normally have slightly less contact time in order to do more independent study.  Typically contact time will be structured around:

  • 8 hours of interactive workshops ·
  • 2 hours of lectures ·
  • 6 hours of supervised Studio practices

In year two 4 days per week will be spent in placement for one semester

Independent self-study

In addition to the contact time, you are expected to undertake around 22 hours of personal self-study per week.  Typically, this will translate into time practicing, researching and preparing for sessions; this will help develop your understanding and engagement with the module. Guidance on readings, lecture notes and video tutorial will be provided on Virtual learning environment as appropriate.

Independent learning is supported by a range of excellent learning facilities, including the Hive and library resources, the virtual learning environment, and extensive electronic learning resources.

Animation studios and specialist resources are also available through advance booking to aid independent learning.

Assessment

The course provides opportunities to test understanding and learning informally through the completion of practice or ‘formative’ assignments.  Each module has one or more formal or ‘summative’ assessments which are graded and count towards the overall module grade.   Assessment methods include a range of coursework assessments such as reports, portfolios, presentations and a final year production project.

The precise assessment requirements for an individual student in an academic year will vary according to the mandatory and optional modules taken, but a typical formal summative assessment pattern for each year of the course is:

Year 1

  • 6 practical reports
  • 2 individual or group presentations
  • 1 Portfolio of practical work including both static and moving image work

Year 2

  • 1 live project production
  • 6 reflective reports
  • 4 portfolio of work centred on practice of CGI, 2D and stop motion animation
  • 2 individual or group presentations

Year 3

  • Pre-production portfolio
  • Final production of your major production
  • 2 practical reports
  • 4 individual or group presentations       

Feedback

You will receive feedback on practice assessments and on formal assessments undertaken by coursework. Feedback is intended to support learning and you are encouraged to discuss it with personal academic tutors and module tutors as appropriate.

We aim to provide feedback on formal course work assessments within 20 working days of hand-in.

Meet the team

You will be taught by a teaching team whose expertise and knowledge are closely matched to the content of the modules on the course. The team includes senior academics, professional practitioners with industry experience, demonstrators and technical officers.

 

Teaching is informed by the research and consultancy, and all of course lecturers have a higher education teaching qualification or are Fellows of the Higher Education Academy.

  • omid-ghanat-abady-humanities-university-worcester

    Omid Ghanat-Abady

    Animation Course Leader Omid became a university lecturer after working as a freelance illustrator.

    Omid's research activity is diverse, ranging from heritage visualisation to participation in the making of independent films. His interest centres on the question of character, with character design and animation having informed the bulk of his work. Sam Moore’s An Eyeful of Sound, the latest film on which he has worked, adopts a non character-based approach in an emotive attempt to engage audiences with the condition of synaesthesia. 

  • cathy-slim-humanities-university-worcester

    Cathy Slim

    Cathy Slim has recently joined Animation at Worcester. Formerly, she taught at Plymouth College of Art (2007-2012) and the University of Wolverhampton (1995-2007).

    Before working in Higher Education, she gained her MA Animation from the Royal College of Art  and ran community animation workshops. As a student, Cathy fell in love with animating when she experienced the magic of drawings moving. Initially, she worked with film and paper drawn sequences, subsequently incorporating live action and some computer animation. Her current work is produced digitally, although still through drawing, using a tablet and digital tools that simulate paint and more traditional drawing materials. 

  • jaqui-edwards-profile-image

    Jacqui Edwards

    Prior to beginning her teaching practice at the University, Jacqui enjoyed over a decade working as a specialist character animator for the games industry.

    Her work within game development encompassed a wide variety of genres and platforms, from AAA titles with big name franchises to casual games for indie developers. Expertise in CGI character animation was developed through this practice in both keyframe and motion capture techniques. Jacqui’s commercial work also included many years as a freelance animator and she has a strong belief in bringing the ethos of creative enterprise and practical experience into her teaching.

  • jamie-pardo-humanities-and-creative-arts

    Jaime Pardo

    Jaime Pardo is an animator, director and educator with over 15 years’ professional animation experience. During this time, he produced a wide variety of projects including children’s television series, commercials, pop promos, natural history series and short films.

    Over the years he has won many awards including the BBC Talent New Animation Award and his short films have been screened at renowned international festivals including Annecy, Stuttgart and Encounters.

Careers

Where could it take you?

Employability

In addition to developing your capabilities as an animator, the course will enable you to develop a wide range of transferable skills, from research and critical thinking, to problem-solving, to communication and negotiation. You will find career opportunities not only in animation production, but also in the games industry, television motion graphics, compositing, visual effects and independent filmmaking.

Our graduates have gone on to be employed in Bristol (Aardman, Off The Fence), London (Salmagundi Films, ILM), Leeds (MADE television) and Edinburgh (Rockstar Games), as well as games and post production companies in Europe.

university-worcester-undergraduate-prospectus-cover-2018-small

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Costs

How much will it cost?

Full-time tuition fees

UK and EU students

The standard tuition fee for full-time UK and EU students registering in 2017 will be £9,250.

For more details, please visit our course fees page.

International students

The standard tuition fee for full-time international (non-EU) students registering in 2017 will be £11,700 per year.

For more details, please visit our course fees page.

Part-time tuition fees

UK and EU students

The standard tuition fees for part-time UK and EU students registering on this course in 2017 will be £1,156 per 15-credit module, £1,542 per 20 credit module and £2,313 per 30-credit module.

For more details, please visit our course fees page.

Additional costs

Every course has day-to-day costs for basic books, stationery, printing and photocopying.  The amounts vary between courses.

Accommodation

Finding the right accommodation is paramount to your university experience, and our welcoming student communities are great places to live and study.

We have over 1,000 rooms across our halls of residence. With rooms to suit every budget and need, from our 'Traditional Hall' at £94 per week to 'En-suite Extra' at £153 per week.

For full details visit our accommodation page.

Apply

How do you apply?

Applying through UCAS

Joint Honours:
Animation and Film Production BA - W690
Animation and Game Art Design BA - I680
Animation and Graphic Design & Multimedia BA - WWP2
Animation and Illustration BA - WW6F
Animation and Screenwriting BA - WW68

 

UCAS is the central organisation through which applications are processed for entry onto full-time undergraduate courses in Higher Education in the UK.

Read our How to apply pages for more information on applying and to find out what happens to your application.

UCAS CODE:

W616

Apply now via UCAS

Get in touch

If you have any questions, please get in touch. We're here to help you every step of the way.

Admissions office

01905 855111
admissions@worc.ac.uk  

Course leader

Omid Ghanat-Abady
omid@worc.ac.uk
or animation@worc.ac.uk

Social Media

Facebook: WorcesterAnimation
Twitter: @worcsanimation